This page contains past projects that are no longer being developed.
Tavern Tycoon Legacy
Originally, Tavern Tycoon began its journey as a first-person game. After approximately 8 months into production, I had to confront the realization that the first-person version of the game did not deliver the expected level of enjoyment. It was a poignant and challenging experience to decide to discontinue this iteration of the game midway through its development.
Ended 2016
D.U.S.T. Unforgiving Realism
One of my earliest projects still lingers in my mind, causing a bit of heartache. The core idea behind it was to treat all in-game weapons as tools, which I envisioned as the ultimate goal. Unfortunately, the multiplayer player base never took off as I had hoped.
Ended 2017
Draken
My second attempt at treating weapons as tools focused on a single-player game. Unfortunately, this project faced several internal challenges. A key third-party plugin contributed to instability within the game, hindering its developmental progress. Additionally, the overly simplistic yet demanding nature of the gameplay mechanics did not help. Despite being an experimental endeavor, I had to accept the outcome when only a few users were satisfied with it.
Ended 2022